Volume 18, No. 6, 2021
Effects Of Gamified Classrooms On Students’ Cognition In Elementary Classrooms
Sadia Naz , Dr. Sheraz Khan , Dr. Amir Zaman , Dr. Abdul Ghafar , Dr. Nafees Bibi
Abstract
This study aims to find out the effect of gamification on students’ cognition in mathematics at elementary level. Real numbers, Financial Arithmetic and Geometry were taught via gamification methods. Three lower levels of Bloom’s Taxonomy Knowledge, Comprehension and application were analyzed in this study. The true-experimental design is preferred as the research design. Achievement test was developed and administered for collection f data. Attitude. Participants of the study consisted of eighth-grade students (n = 46). As a result of the study, statistical difference was observed in the achievement test in favor of the experimental group. Study recommended the use of gamification strategy for improving cognition of the study.
Pages: 694-704
Keywords: teaching strategies, learning, mathematics learning