Volume 18, Special Issue on Current Trends in Management and Information Technology, 2021

Information and Communication Technologies in Education: Video Games as an Effective Environment for the Development of Self-Directed Learning of Students


Svetlana Ivanovna Karpova, Irina Viktorovna Chirich, Galina Ivanovna Avtsinova, Elena Borisovna Shtukareva, Tatiana Viktorovna Ukhina and Tatiana Aleksandrovna Gordeeva

Abstract

The research analyze the ways of integrating serious video games into the educational environment. The article defined at the theoretical level the features of using video games as an effective environment for the development of self-directed forms of students’ learning. Based on an expert survey, the authors determined the motivations for students' participation in a video game, key features of gaming communities, levels of decision-making, and problematic issues for creating a favorable gaming environment, as well as scenarios for integrating video games into the educational environment. The research results have confirmed the assumption that serious video games are an effective means of developing independent forms of students’ learning.


Pages: 116-128

DOI: 10.14704/WEB/V18SI05/WEB18218

Keywords: Serious Video Game, Learning Environment, Game-Based Learning Environment, Video Game Integration.

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